Growing color pattern

Memory Sequence Game

Watch four colored pads play a pattern, then repeat it from the first cue to the last. Every successful round adds one cue; a mismatch records a mistake and starts a new pattern.

Repeat flashing positions in their original order.

Start game

Game summary

Current round

1

Best round

0

Mistakes

0

Accuracy

0%

Avg delay

0 ms

Recent history

No history yet.

The board stays at four choices while sequence length grows. This separates it from ordered grid recall, where more distinct spatial positions may appear.

Best length reports the longest completed pattern. Average delay describes your input rhythm, not memory quality by itself.

Watch, Then Repeat from the Beginning

Pads are disabled during playback. When repeat mode begins, each selection is checked against the cue at the same index; the next round starts only after the whole pattern is correct.

The sequence is generated anew after a mistake or reset. A fresh pattern should not be compared as if it were the same item set.

Best Length, Mistakes, and Input Delay

Best length counts fully reproduced cues, mistakes count failed patterns, and average delay is calculated from recorded intervals between repeat inputs. Speed should be considered alongside sequence completion.

Practice Effects and Interpretation Boundary

Chunking colors, using rhythm, and learning the playback pace can raise a result. This unstandardized game cannot diagnose memory problems or estimate general learning ability.

Browser-Only Records

Recent completed summaries remain in localStorage on this browser. They are not synchronized between devices.

FAQ

These questions stay tied to the visible content on this page.

It adds one cue, which may repeat any of the same four colors.

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